1.
Introduction
2.
Terrible Places and People
2.1.
Maya
2.2.
Limbo
2.3.
Mictlan
2.4.
Being In Between Worlds
2.5.
Terrible People
3.
Running The Game
3.1.
Basic Dice Mechanics
3.2.
Character Generation
3.3.
Advancing Goals
3.4.
Jobs, Missions, and Quests
3.5.
Placing Opposition
4.
Monstrous Society
4.1.
Bands
4.2.
Syndicates
4.3.
Cults
4.4.
Antagonistic Organizations
4.5.
Political Aspirations
5.
Skills
5.1.
Physical Skills
5.2.
Social Skills
5.3.
Technical Skills
5.4.
Specializations
5.5.
Backgrounds
5.6.
Using Skills
5.7.
Using Attributes Without Skills
6.
Getting What You Need
6.1.
Keeping Things Quiet
6.2.
Asking Around: Montages
6.3.
Interviewing People
6.4.
Persuasive Argumentation
6.5.
Arguments From Rhetoric
7.
Danger
7.1.
Moving, Evading, and Escaping
7.2.
Attacking
7.3.
Weaponry and Hazards
7.4.
Armor
7.5.
Wounds
7.6.
Healing and Death
7.7.
Temporary Conditions
7.8.
Wind and Water
8.
Monsters
8.1.
Lycanthropy
8.2.
Vampirism
8.3.
Witchcraft
8.4.
Animates
8.5.
Leviathans
8.6.
Transhumans
8.7.
Zombies
8.8.
Fey
8.9.
Giant Animals
8.10.
Ghosts
8.11.
Demons
8.12.
Evil Plants
8.13.
Spawn Monsters
9.
Magic
9.1.
Universal Disciplines
9.2.
Astral Disciplines
9.3.
Infernal Discplines
9.4.
Orphic Disciplines
9.5.
Devotions
10.
Character Options and Motivation
10.1.
Resources and Obligations
10.2.
Motivations & Passions
10.3.
Advantages and Disadvantages
10.4.
Character Advancement
11.
The World at Night
11.1.
Mexico City
11.2.
Houston
11.3.
Kuala Lumpur
11.4.
New York
11.5.
Paris
11.6.
Prague
11.7.
San Francisco
12.
Persona non Grata
12.1.
People
12.2.
Animals
12.3.
Places
12.4.
Things
12.5.
Standardizing Nonstandard Magic
12.6.
I Fought The Law
13.
Points of View
13.1.
First Person
13.2.
Second Person
13.3.
Third Person
13.4.
The Fourth Wall
Light
(default)
Rust
Coal
Navy
Ayu
After Sundown 1e
Character Options and Motivations
You are special, just like everyone else...