1.
Introduction
2.
Lore
2.1.
Four Questions
2.2.
Perceiving The Matrix
2.3.
Encryption
2.4.
Hacking Hardware
2.5.
Intrusion Countermeasures
2.6.
Matrix Infrastructure and Topology
2.7.
Growing Up Wireless
2.8.
Technomancers
2.9.
Sprites
3.
Crunch
3.1.
Dicepools and Glossary
3.2.
Skills
3.3.
Matrix Architecture
3.4.
Matrix Actions
3.5.
Matrix Attributes
3.6.
Programs and Complex Forms
3.7.
Technomancy
3.8.
Sprites
3.9.
Equipment
4.
Bonus Houserules
Light
(default)
Rust
Coal
Navy
Ayu
The Ends of The Matrix
Crunch
Now that the Lore portion has explained the setting, we can explain all the rules that go with it.